I think the minimum required for mitigation is a choice of 2 items from treasure rooms, a 4th item in the shop, cheaper shop resets, and the ability to remove items not just from your inventory, but from the global stock. And there are two main reasons for that.ġ is just the structure if the game - you can't practice the boss you just died to for another 30 mins to an hour, probably with a completely different build, so it takes way longer to learn.īut 2 is that you really need to try and build your character in specific ways, and there simply isn't much of a way to mitigate the excess randomness. In this game I'm lucky if I can get past First Hero phase 1. Like, I can beat The Binding of Isaac with basically any seed the game throws at me, and most people consider that game pretty hard. I started by just buying obvious damage up things, then went "oh, I see how I could build things in a more interesting and useful manner", spent 20 hours trying to accomplish that, and have gone back to "just buy the thing with the most damage%" as it is nigh-universally the better option. And usually when I find a spirit, I can't find the item that makes the spirit up my magic attack. Or, for example, I've spent ~40 hours in this game so far and EVERY SINGLE TIME I see fairy tale available I take it and hang onto it because I want to see what Oberron is. If you don't find an early common item you need, you're never going to find it. You can also reset the shop 3 or 4 times and not get anything appropriate to your build, and resetting costs a stupid amount of gold.ġ+2 - Some skulls are pretty obviously based on certain play-styles and buffs, but you might not find what you need for most of the game, which is especially a problem if you don't find a decent skull for a while.Ģ++ - Sets are terrible to try and make. And there's no way to say "okay, I found this one, now please don't make me find it three more times". Particularly bad or highly-specific ones (I either need concentration badly or have absolutely no use for it). So I mostly just hope.Ģ - there are *way* too many items. And you can't necessarily waste bones upgrading the okay ones for a bit in case you don't find a good one until later, or just constantly find 5-bone skulls, or almost no skull rooms at all. Like, the mummy is abysmally bad, and Ent 3 seems to be better than Ent 4 (granted I hate the first two and won't test this again). There are two main points here, and some ancillary ones:ġ - the skulls are incredibly unbalanced (sometimes even the same one is better if you don't evolve it).
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